Sagelucy created the topic: Thank god Jagex began its existence at a time
us who were avid gamers in the 2000s would probably struggle to master the first ever release which is now referred to as RuneScape Classic. Players could attack anyone or even one another. The graphics were not simple. It could only fit about 1200 people at a time without breaking.
Gaming isn't permitted to fail anymore. Titanfall 2 isn't getting the funds it requires to fix its online gameplay on PC. Anthem was cancelled in the middle of the development process of the major overhaul. Fable Legends was canceled before it could fully launch. It's not happening, and you have to be Fortnite or you'll die trying.
A developer's passion can be of little importance to publishers, as well. Dragon Age 4 has been cancelled twice because of high-level interference that constantly dictates the game's direction. Metal Gear fans who clearly want single-player games, have received the game with co-op, Metal Gear Survive in 2018. Then we don't even get into all of the subsidiaries Activision Blizzard wastes on constant Call of Duty development.
Thank god Jagex began its existence at a time in which it was independent. When the number of players began to fall off in the mid 2000s, a publisher would likely had pulled the plug on Jagex. In fact, Raven Software started laying people off, while Warzone had made billions, so even a successful game could be a disaster for the people behind the game.
The stories of great success that we encounter are usually just variations on the standard. The stars needed to align to allow Among Us to find its audience long after the game was launched and perhaps the best prior to
that - with the aid of a big publisher - was Undertale in the year the year 2017.